In "Dil and Duh Go Get Coffee," Tatyana and Tara wanted to spoof a normal event, meeting a
friend for coffee, by adding a surreal twist using Dil and Duh, two
matchbox-sized Play-doh shoes, and making a human-sized kitchen look like an
expansive and arduous landscape. Along
the way, Dil and Duh encounter any hiccup possible: water, dirty dishes,
refrigerators and ovens. Viewers are
able to relate to the shoes’ journey if they have ever experienced a day where
it seems like they would never get to their destination because they hit every
obstacle along the way, but what separates viewers from the shoes is the
obstacles they face are not the obstacles humans face, and their destination is
one that would take us two steps, which creates a humorous effect. Many of the stop-motions shown in class were
thought provoking because the artist slightly shifted reality, such as the one
with the man making guacamole, and the event appeared believable because
photographs seem to provide evidence that it happened, yet it is fantastical,
because the viewer knows it cannot happen.
We played on this contradiction in thought that stop-motion creates by
portraying a believable scenario in an unbelievable way, literally and
metaphorically providing a new perspective on a familiar setting. Dil and Duh is short for Diligent and Dumb,
symbolizing the characters’ personalities and approaches to their journey; Dil
is focused and aware on his journey, while Duh seems oblivious and lost. A third character is introduced, that of a
ubiquitous owl who appears throughout the video whenever the shoes experience a
problem. He seems to be responsible for
the obstacles the shoes face, and serves as a constant to balance out the
two extremes, to unify both the shoes’ turbulent travels. Lastly, we used narration and dialogue for
sound. The shoes’ speech can be
described as “stream of consciousness,” because they voice what is on their
mind, and narrate what is happening to them as it’s happening. Without speech, the stop motion runs the risk
of looking like a string of random events, the shoes wouldn’t be as relatable,
and their motives wouldn’t be as clear from the beginning. Also, the hyper speech and dramatic
inflexions compliments the stop-motion’s quick tempo. Lastly, we chose to duplicate some of the
images, especially close-ups of the characters, to create dramatic and/or
awkward moments, where we wanted to grab the viewer’s attention.
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